Secondary Map Names
2.16
This .hma script allows you to set custom names to any map based on the map bank and number, to be shown in the popup window that appears when entering a map.
This is a separate table / a standalone .hma, it is not required to expand the main map names table.
This only works for the popup window, so the custom names will not be shown in the Town Map or as a Pokémon's Met Location for example.
It can be useful when you want to show a particular name but you do not need it to be marked on the Town Map, for example you could set "[player]'s Room" in the starting map, or maybe you add a hidden path in Viridian Forest that leads to a new map and you call it "Beedrill's Nest" so the player knows where they have gotten themselves into.
Credits
Defa
How To
After applying the .hma script, you will be at data.maps.secondarynames.table, by default the table is empty so you have to select the purple [ ] and click on Add 1 New. Here you can set the bank and number of the maps you want to give custom names to, and the names support all macros that a msgbox can use; since this supports macros and regular map names do not, you can use this table as override if you would like for example to add some colors to map names.


Happy Hacking!


