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Headbutt Tree v1
4.11
Credits:
YeahPotato
How To
NOTE: This setup uses the Rock Smash encounter table so it is recommended that you NOT use any rock smash boulders on the same map as your headbutt tree. It will not cause any problems but the encounters will be the same.
NOTE: It is recommended, although not required, that you set the encounter rate to 100 for maps using the headbutt tree.

Script
Use a Signpost tile and set Kind: to Facing Any
Apply the following script to to the tiles
NOTE: All headbutt tree signpost tiles can share the same script address
section0:
lockall
checkattack Headbutt
if.compare.goto varResult == 6 <section1>
setanimation 0x800D
bufferpartyPokemon buffer1 0x800D
bufferattack buffer2 Headbutt
msgbox.yesno <auto>
{
Something about this tree makes
you want to Headbutt it!
Should a Pokemon Headbutt it?
}
closeonkeypress
doanimation37
waitstate
special RockSmashWildEncounter
releaseall
end
section1:
msgbox.sign <auto>
{
Something about this tree makes
you want to Headbutt it!
}
releaseall
end
section2:
closeonkeypress
releaseall
end
This should, in theory, work in other games, however it has not been tested.
Happy Hacking!
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