Battle Terrain Background Anchors
8.12
Description Loading...
Credits:
vopipak
See Guide 8.11 for how to use Battle Terrains
Step 1
Go to the following addresses and add the palette anchor:
14FD3D8 - ^graphics.BattleTerrain.palettes.ElectrTerrain`lzp4`
14FF110 - ^graphics.BattleTerrain.palettes.GrassyTerrain`lzp4`
1500BC4 - ^graphics.BattleTerrain.palettes.MistyTerrain`lzp4`
1502640 - ^graphics.BattleTerrain.palettes.PsychicTerrain`lzp4`
Step 2
Go to the following addresses and add the tile anchor: NOTE: If you get the error: An existing anchor starts before the new one ends - Right click on the given byte and choose Display As... -> Sprite. Then change to the following anchor
14FBA40 - ^graphics.BattleTerrain.tiles.ElectrTerrain`lzs4x20x20|graphics.BattleTerrain.palettes.ElectrTerrain`
14FD400 - ^graphics.BattleTerrain.tiles.GrassyTerrain`lzs4x20x20|graphics.BattleTerrain.palettes.GrassyTerrain`
14FF138 - ^graphics.BattleTerrain.tiles.MistyTerrain`lzs4x20x20|graphics.BattleTerrain.palettes.MistyTerrain`
1500BE8 - ^graphics.BattleTerrain.tiles.PsychicTerrain`lzs4x20x20|graphics.BattleTerrain.palettes.PsychicTerrain`
Step 4
Go to the following addresses and add the map anchor: NOTE: If you get the error: An existing anchor starts before the new one ends - Right click on the given byte and choose Display As... -> Sprite. Then change to the following anchor
14FCBF4 - ^graphics.BattleTerrain.map.ElectrTerrain`lzm4x32x64|graphics.BattleTerrain.tiles.ElectrTerrain`
14FE84C - ^graphics.BattleTerrain.map.GrassyTerrain`lzm4x32x64|graphics.BattleTerrain.tiles.GrassyTerrain`
1500340 - ^graphics.BattleTerrain.map.MistyTerrain`lzm4x32x64|graphics.BattleTerrain.tiles.MistyTerrain`
1501ED0 - ^graphics.BattleTerrain.map.PsychicTerrain`lzm4x32x64|graphics.BattleTerrain.tiles.PsychicTerrain`
Happy Hacking!


