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Last Ball Used Function
8.13
Description Loading...
Credits:
Defa
How To
Apply the attached .hma patch
NOTE: If you want to change the sprite, go to asm.lastusedballtrigger.Last_Ball_TriggerTiles and in the image tab, paste D11B84 where it says "Palette Address"

NOTE: By default the last Ball used is kept between battles, but current CFRU code clears the data instead. If you want the data to be cleared, see (Guide 8.15).
Go to asm.clearramdataendbattle.table, add 1 new entry and set it to 0203B774
NOTE: For Vanilla FR, it seems to be incompatible with ROMs that have the AutoRun modification applied.
Happy Hacking!
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